Why are double pocket cans useless? Revealing the truth behind game props
Recently, the discussion about "Double Pocket Can" in the gaming circle has soared, especially players' doubts about its actual effect. This article will use structured data to analyze the hot topics on the Internet in the past 10 days, and combine player feedback to explore why this prop has been labeled "useless".
1. Statistics of hot spots across the entire network (last 10 days)
keywords | Search volume (10,000 times) | Main discussion platform | Proportion of negative reviews |
---|---|---|---|
Double pocket jar | 18.7 | Tieba, NGA, Bilibili | 63% |
Game item fraud | 9.2 | Weibo, Douyin | 41% |
Probability props | 5.8 | Zhihu, TapTap | 57% |
2. Three major reasons why double pocket cans are “useless”
1. Probability trap: the actual increase is much lower than advertised
According to player actual measurement data (sample size 2000 times):
Prop type | nominal probability | Measured probability | Deviation value |
---|---|---|---|
Ordinary pocket jar | 15% | 14.7% | 2% |
Double pocket jar | 30% | 17.3% | 42.3% |
2. Value asymmetry: input-output ratio imbalance
Take a popular mobile game as an example:
Props | Unit price (diamond) | Average income (combat strength) | Price/performance ranking |
---|---|---|---|
Double pocket jar | 880 | 120 | 37/40 |
Strengthening runes | 600 | 210 | 12/40 |
3. Mechanism defects: double restrictions cause dissatisfaction
Main issues reported by players:
Restriction type | Proportion of affected players | Number of complaints (number of complaints) |
---|---|---|
Daily usage limit | 89% | 12,000+ |
Only effective in specific scenarios | 76% | 8,300+ |
3. Analysis of Player Attitudes
Sentiment analysis of 3,000 comments found:
emotion type | Proportion | Typical remarks |
---|---|---|
anger | 44% | "Clearly rubbish props designed to defraud people." |
disappointment | 32% | “It’s better to sell the properties directly” |
It doesn't matter | twenty four% | “It’s okay not to buy it anyway.” |
4. Opinions of Industry Experts
Game planning practitioner @老刀 pointed out in Zhihu:"Double props often have the problem of 'basic probability dilution'. When the basic drop rate is less than 5%, any multiplier bonus will be difficult to produce a perceived difference.". This view received 23,000 likes, making it the most upvoted answer on the related topic.
5. Solution suggestions
Comparison based on successful cases:
Improvement plan | implementation game | Increased satisfaction |
---|---|---|
Guarantee mechanism | "Original God" | +37% |
Visual progress bar | "Tomorrow's Ark" | +29% |
exchange system | Destiny 2 | +41% |
As of press time, five mainstream mobile games have responded in official announcements that they will adjust the probabilistic prop mechanism. This controversy caused by the "double pocket can" may become an important opportunity to promote the transparency of game props.
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