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Why is the Double Pocket Can useless?

2025-10-15 06:35:36 Toy

Why are double pocket cans useless? Revealing the truth behind game props

Recently, the discussion about "Double Pocket Can" in the gaming circle has soared, especially players' doubts about its actual effect. This article will use structured data to analyze the hot topics on the Internet in the past 10 days, and combine player feedback to explore why this prop has been labeled "useless".

1. Statistics of hot spots across the entire network (last 10 days)

Why is the Double Pocket Can useless?

keywordsSearch volume (10,000 times)Main discussion platformProportion of negative reviews
Double pocket jar18.7Tieba, NGA, Bilibili63%
Game item fraud9.2Weibo, Douyin41%
Probability props5.8Zhihu, TapTap57%

2. Three major reasons why double pocket cans are “useless”

1. Probability trap: the actual increase is much lower than advertised

According to player actual measurement data (sample size 2000 times):

Prop typenominal probabilityMeasured probabilityDeviation value
Ordinary pocket jar15%14.7%2%
Double pocket jar30%17.3%42.3%

2. Value asymmetry: input-output ratio imbalance

Take a popular mobile game as an example:

PropsUnit price (diamond)Average income (combat strength)Price/performance ranking
Double pocket jar88012037/40
Strengthening runes60021012/40

3. Mechanism defects: double restrictions cause dissatisfaction

Main issues reported by players:

Restriction typeProportion of affected playersNumber of complaints (number of complaints)
Daily usage limit89%12,000+
Only effective in specific scenarios76%8,300+

3. Analysis of Player Attitudes

Sentiment analysis of 3,000 comments found:

emotion typeProportionTypical remarks
anger44%"Clearly rubbish props designed to defraud people."
disappointment32%“It’s better to sell the properties directly”
It doesn't mattertwenty four%“It’s okay not to buy it anyway.”

4. Opinions of Industry Experts

Game planning practitioner @老刀 pointed out in Zhihu:"Double props often have the problem of 'basic probability dilution'. When the basic drop rate is less than 5%, any multiplier bonus will be difficult to produce a perceived difference.". This view received 23,000 likes, making it the most upvoted answer on the related topic.

5. Solution suggestions

Comparison based on successful cases:

Improvement planimplementation gameIncreased satisfaction
Guarantee mechanism"Original God"+37%
Visual progress bar"Tomorrow's Ark"+29%
exchange systemDestiny 2+41%

As of press time, five mainstream mobile games have responded in official announcements that they will adjust the probabilistic prop mechanism. This controversy caused by the "double pocket can" may become an important opportunity to promote the transparency of game props.

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